Advisory board


Business & finance


martin


Martin de Ronde

OneBigGame: Founder, CEO
Karami Games: MD
Guerilla Games: Founder, former MD  

Martin de Ronde started working in the games industry over 10 years ago as a PR manager and later as development manager in publishing. After this, he wanted to see what life was like on the other side of the game industry fence and founded his own development studio in 1998, which he sold to multimedia conglomerate Lost Boys a year later. Here, Martin became co-founder and managing director of Lost Boys games, the company’s newly setup games division. Lost Boys games went independent in 2001 and was renamed Guerrilla Games when sold to cross media company Media Republic in 2003. At Guerrilla Games, Martin was commercial director, witnessing the birth of PlayStation 2 hit Killzone for Sony Computer Entertainment and PlayStation 2, PC and Xbox hit Shellshock: Nam ’67 for Eidos. Just before the the studio was sold to Sony in 2005, Martin moved to former shareholder Media Republic, a cross media entertainment company, where he was involved in all kinds of gaming, online and mobile initiatives. In 2006 he departed and founded OneBigGame, where he is responsible for for general management as well as business development. Next to OneBigGame, Martin runs casual MMO publisher Karami games, a new start-up in the field of browser based games.


do


Reinout te Brake

MMO LIFE: Founder & Strategist
TM Ventures Holding: MD
Spil Games: former Strategy Director

More information coming up soon!
  

do


Maarten Brands

Virtual Fairgrounds: Founder
W!Games: former Marketing Director

More information coming up soon!

 

  

jurrie_hobers


Jurrie Hobers

Vice President, Sales & Marketing, Central / North Region at Codemasters

More information coming up soon!

 

  

Art, design & production

erik_sas

 

Erik t' Sas

Khaeon: Co-founder and CEO / Rough Cookie: Co-founder

Erik t’ Sas, 37 years of age, is co-founder and CEO of Khaeon and has been developing and producing computer games for more than a decade. Through his decade long of experience in creating games and managing development teams, he has acquired a thorough understanding and intimate knowledge of the creation and business of games.

The company of talented and experienced professionals he helped build, created and produced award winning titles like the MMORPG “The Chronicles of Spellborn” and IGN Strategy Game of the Year winner “Star Defense” under his guidance and management.

 


michavandermeer


Micha van der Meer

WhiteBear Studios: founder and CEO / Author of “The Game Industry

More information coming up soon!

 

  

jpvanseventer


JanPieter (JP) van Seventer

Dutch Game Garden: Strategy Director
W!Games: former Studio Director
HKU: Lector-supervisor of IGF Student Finalists De Blob and Paper Cakes

JP van Seventer has worked in the Dutch games industry for over a decade as an artist, designer and producer on games for console, pc and mobile handhelds. Currently he is the strategy director at the Dutch Game Garden, a game development center. He also teaches game design and production at the HKU Utrecht school of the Arts, Game Design. His side project is the website www.gamesindustrie.nl a small resource site that lists all Dutch game developers and Dutch game educational institutions.

JP holds a bachelors degree in Industrial Design from the Design academy, Eindhoven, completed 3,5 year of coursework Mechanical Engineering at Calvin College, Grand Rapids, Michigan (USA) and Framingham State College, Framingham, Massachusetts (USA).

Products worked on include: My Horse and Me (Nintendo Wii, PC), Fantom Overdrive 3D (Nokia Symbian), FearFactor Helicopter Flagsnag (Nokia), Subway(Nokia)Knightrider (PS2, PC), US Racer (PS2,PC), Redcat (PC), Amsterdoom (PC)

HKU Game Products supervised as lector:

de Blob (PC) the freeware game preceeding THQ’s de Blob on Wii. IGF finalist 2007 student showcase;

Paper Cakes (browser based) Wacom Mini freeware, IGF finalist 2010 student showcase (a project in collaboration with USC students).

 


art_bw


Ard Bonewald

RealGames / GameHouse Studios: Studio Director

Ard‘s track record ranges from hardcore, traditional games to heartwarming casual entertainment. As a designer at Davilex and Playlogic he was known for his resourcefulness and creativity as well as a critical and demanding designer. Ard is able to balance innovation and creativity on the one hand, and budget and deadlines on the other. Xyanide Resurrection and the Brutal Fairytale Fights are only two of the titles he created before going over to RealGames as a producer. He has also been an enthusiastic lecturer in Game design at the Utrecht School of the arts for several years. After being Head of Productions at Virtual Fairground he is now back at GameHouse Studios as Director of Studio and was involved in creating hit games such as Campfire Legends and Delicious – Emily’s Taste of Fame. Ard holds a Master degree in Interaction Design and is always keen to analyze user behavior and to optimize game experiences.


do


JanBart van Beek

Guerrilla Games: Art Director

More information coming up soon!


Technology

do


Arno van Wingerden

 

Triumph Studios: co-founder and Technical Director


More information coming up soon!

danny_hofman


Danny Hoffman

Rough Cookie: co-founder and CEO

Elements Interactive: co-founder and CEO


More information coming up soon!

do


Arjan Brussee

Guerrilla Games: co-founder and Development Director

More information coming up soon!


General topics

do


Sean Kauppinen

International Digital Entertainment Agency: founder and CEO

Game-Newswire.com: founder


More information coming up soon!
 
Shoppingcart

Your Cart is currently empty.

paymentmethods

 

 



Speakers List 2010

Hein Beute - Xsens Technologies

Ard Bonewald - Gamehouse Studios / RealGames

Jaap Bosman - Houthoff Buruma

Adam Boyes - Beefy Media

Maarten Brands - Virtual Fairground

Ferry Bult - Xsens Technologies

Rene Derks - W!Games

Joost van Dongen - Ronimo

Jeroen Elferich - Ex-Machina
Ralph Frefat - Gamigo AG
Auriea Harvey and Michael Samyn - Tale-of-Tales
Paul Heydon - Avista Partners
Nils Holger Henning - Bigpoint
Toru Iwatani - Pac Man

Peter de Jong - Codeglue

Jan Lieuwe Koopmans - Engine Software

Nikki Kuppens - W!Games

Ian Livingstone - EIDOS/ Square-Enix

Masaya Matsuura - NanaOn-Sha

Dylan Nagel - Paladin Studios

David Perry - GAIKAI

Marco Prieuwe - Atlas Interactive Deutschland GmbH
Martin de Ronde - OneBigGame
Remco de Rooij - Triangle studios
Corey Rosemond - Microsoft Corporation
Michiel Sala - Little Chicken

Mark Sendo - Bodega

David Tisserand - Sony CE Playstation

Kellee Santiago - ThatGameCompany
Rikke Wivel - Monsterboard.nl
Ivo Wubbels - Engine Software
Alan Yu - ngmoco:)

Pieter Albers - X-Form


Program Committee List

Business & finance
Martin de Ronde
Reinout ten Brake
Maarten Brands
Jurrie Hobers

Art, design & production
Erik t' Sas

Micha van der Meer

Jan Pieter (JP) van Seventer
Ard Bonewald
JanBart van Beek

Technology
Arno van Wingerden
Danny Hoffman
Arjan Brussee

General topics
Sean Kappinen



ico-hyves ico-face ico-face ico-face ico-flickr ico-youtube


Twitter feed
GamesIndustry.biz (@gibiz) and the Festival of Games (@nlgd) join forces in an official partnership: http://bit.ly/b9eQxJ #fog2011
  • 08 September 2010


    gamesindustryBiz (150 pix)GamesIndustry.biz and the Festival of Games join forces
    GamesIndustry.biz and the Festival of Games have agreed to work together to attract games industry icons to next year's Festival of Games Conference. As of today, the two…

    Read more...
  • 04 June 2010


    DiamondTrophy100Winner Diamond Trophy 2010
    During the Industry Party of the Festival of Games, the Diamond Tropy 2010 was awarded to the game 'Vogels!'. Most visitors of the Festival of Games had voted for this game as "best-of-show".

    'Vogels!'…

    Read more...