|
Advisory board
Business & finance
|

|
|
Martin de Ronde
OneBigGame: Founder, CEO Karami Games: MD Guerilla Games: Founder, former MD
|
|
Martin de Ronde started working in the games industry over 10 years ago as a PR manager and later as development manager in publishing. After this, he wanted to see what life was like on the other side of the game industry fence and founded his own development studio in 1998, which he sold to multimedia conglomerate Lost Boys a year later. Here, Martin became co-founder and managing director of Lost Boys games, the company’s newly setup games division. Lost Boys games went independent in 2001 and was renamed Guerrilla Games when sold to cross media company Media Republic in 2003. At Guerrilla Games, Martin was commercial director, witnessing the birth of PlayStation 2 hit Killzone for Sony Computer Entertainment and PlayStation 2, PC and Xbox hit Shellshock: Nam ’67 for Eidos. Just before the the studio was sold to Sony in 2005, Martin moved to former shareholder Media Republic, a cross media entertainment company, where he was involved in all kinds of gaming, online and mobile initiatives. In 2006 he departed and founded OneBigGame, where he is responsible for for general management as well as business development. Next to OneBigGame, Martin runs casual MMO publisher Karami games, a new start-up in the field of browser based games.
|
|
|

|
|
Reinout te Brake
MMO LIFE: Founder & Strategist TM Ventures Holding: MD Spil Games: former Strategy Director
|
|
More information coming up soon!
|
|
|

|
|
Maarten Brands
Virtual Fairgrounds: Founder W!Games: former Marketing Director
|
|
More information coming up soon!
|
|
|

|
|
Jurrie Hobers
Vice President, Sales & Marketing, Central / North Region at Codemasters
|
|
More information coming up soon!
|
|
Art, design & production
|

|
|
Erik t' Sas
Khaeon: Co-founder and CEO / Rough Cookie: Co-founder
|
Erik t’ Sas, 37 years of age, is co-founder and CEO of Khaeon and has been developing and producing computer games for more than a decade. Through his decade long of experience in creating games and managing development teams, he has acquired a thorough understanding and intimate knowledge of the creation and business of games.
The company of talented and experienced professionals he helped build, created and produced award winning titles like the MMORPG “The Chronicles of Spellborn” and IGN Strategy Game of the Year winner “Star Defense” under his guidance and management.
|
|
|

|
|
Micha van der Meer
WhiteBear Studios: founder and CEO / Author of “The Game Industry”
|
|
More information coming up soon!
|
|
|

|
|
JanPieter (JP) van Seventer
Dutch Game Garden: Strategy Director W!Games: former Studio Director HKU: Lector-supervisor of IGF Student Finalists De Blob and Paper Cakes
|
JP van Seventer has worked in the Dutch games industry for over a decade as an artist, designer and producer on games for console, pc and mobile handhelds. Currently he is the strategy director at the Dutch Game Garden, a game development center. He also teaches game design and production at the HKU Utrecht school of the Arts, Game Design. His side project is the website www.gamesindustrie.nl a small resource site that lists all Dutch game developers and Dutch game educational institutions.
JP holds a bachelors degree in Industrial Design from the Design academy, Eindhoven, completed 3,5 year of coursework Mechanical Engineering at Calvin College, Grand Rapids, Michigan (USA) and Framingham State College, Framingham, Massachusetts (USA).
Products worked on include: My Horse and Me (Nintendo Wii, PC), Fantom Overdrive 3D (Nokia Symbian), FearFactor Helicopter Flagsnag (Nokia), Subway(Nokia)Knightrider (PS2, PC), US Racer (PS2,PC), Redcat (PC), Amsterdoom (PC)
HKU Game Products supervised as lector:
de Blob (PC) the freeware game preceeding THQ’s de Blob on Wii. IGF finalist 2007 student showcase;
Paper Cakes (browser based) Wacom Mini freeware, IGF finalist 2010 student showcase (a project in collaboration with USC students).
|
|
|

|
|
Ard Bonewald
RealGames / GameHouse Studios: Studio Director
|
Ard‘s track record ranges from hardcore, traditional games to heartwarming casual entertainment. As a designer at Davilex and Playlogic he was known for his resourcefulness and creativity as well as a critical and demanding designer. Ard is able to balance innovation and creativity on the one hand, and budget and deadlines on the other. Xyanide Resurrection and the Brutal Fairytale Fights are only two of the titles he created before going over to RealGames as a producer. He has also been an enthusiastic lecturer in Game design at the Utrecht School of the arts for several years. After being Head of Productions at Virtual Fairground he is now back at GameHouse Studios as Director of Studio and was involved in creating hit games such as Campfire Legends and Delicious – Emily’s Taste of Fame. Ard holds a Master degree in Interaction Design and is always keen to analyze user behavior and to optimize game experiences.
|
|
|

|
|
JanBart van Beek
Guerrilla Games: Art Director
|
|
More information coming up soon!
|
|
Technology
|

|
|
Arno van Wingerden
Triumph Studios: co-founder and Technical Director
|
|
More information coming up soon!
|
|
|

|
|
Danny Hoffman
Rough Cookie: co-founder and CEO
Elements Interactive: co-founder and CEO
|
|
More information coming up soon!
|
|
|

|
|
Arjan Brussee
Guerrilla Games: co-founder and Development Director |
|
More information coming up soon!
|
|
General topics
|

|
|
Sean Kauppinen
International Digital Entertainment Agency: founder and CEO
Game-Newswire.com: founder
|
|
More information coming up soon!
|
|
|
|
|