| Thursday June 3, 2010 | | Friday June 4, 2010 |
| Time | Maintrack | Fasttrack | Sidetrack (Free entrance)
| Time | Maintrack | Fasttrack |
| 9:00 | Prof. Toru Iwatani Creator of Pac-Man "30 years of Pac-Man" | | | 9:00 | Masaya Matsuura Founder of NanaOn-Sha Creator of the first music game "Where music and games collide"
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| 9:30 | | | 9:30 | |
| 10:00 | Ralph Frefat Director Business Development of Gamigo "Digital distribution survival guide" Lessons learned from daily business with market leaders, real numbers and facts | | 10:00 | Corey Rosemond & Peter Warman
Global Group Manager at Microsoft "Forward from the past" How the games industry is looking a lot like the Golden Age of Hollywood | Joost van Dongen Lead programmer at Ronimo Games, developers of WiiWare hit Swords & Soldiers and de Blob "10 tips for the lonely programmer" |
| 10:30 | Ian Livingstone Lifetime President of EIDOS / Square-Enix Europe "Life is a game" From Dungeons & Dragons to Lara Croft | Roel Weber CEO of Weber Sites & Games "Jumping the Social Bandwagon. DreamBears: How my MMO turned social"
| | 10:30 | Ivo Wubbels & Jan-Lieuwe Koopmans CEO & Senior Software Engineer at Engine Software "Outsmarting the DSI, adding tilt to games" |
| 11:00 | | Ard Bonewald Studio Director of Gamehouse Studios/Realgames "Developing Casual Games the Hardcore Way" | Press Conference <press only> Presenting: Seth van der Meer Prof. Toru Iwatani Roel Weber - Weber Sites & Games Roger ter Heide - Improvive Jaap Bosman - Houthoff Buruma | 11:00 | Alan Yu A&R and co-founder of ngmoco:) "The New Gamemaker" | Jeroen Elfferich CEO & founder of Ex Machina "Scheduled gaming" What the games industry can learn from TV |
| 11:30 | Dylan Nagel Product Manager at Paladin Studios
"Developing the world's first serious game for Facebook" | 11:30 | Pieter Albers CEO at Xform - Developer of several worldwide #1 browser based race games
"Building an ARG for Adidas including Star Wars-assets"
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| 12:00 | Lunch Break | Lunch Break | 12:00 | Lunch Break | Lunch Break |
| 12:30 | 12:30 |
| 13:00 | Kellee Santiago Founder of Thatgamecompany
Prototyping and Rapid Iteration for Design Goodness | Jurriaan van Teunenbroek Producing a worldwide #1 casual hit game | Jaap Bosman Houthoff Buruma The Game | 13:00 | Hein Beute & Ferry Bult Xsens technologies "Motion capturing has left the building: advanced motion capturing for games and movies" | Payment Service Providers panel (part1) Aren't they all the same? Four Payment Service Providers go head-to-head: Zong, Offerpal, mopay & Gate2Shop |
| 13:30 | Michiel Sala Co-founder & Commercial Director of Little Chicken "The magic mix: connecting games, toys and consumer brands" | Marco Priewe Managing Director of Atlas Interactive "Micropayments and how important it is for the gaming industry" | 13:30 | Payment Service Providers panel (part2) Aren't they all the same? Cases |
| 14:00 | David Tisserand Senior Usability Specialist at Sony Computer Entertainment "Playstation: User testing social & casual games" | Maarten Brands co-founder of Virtual Fairground "How we built a business case around existing IP - Club Galactik/Galactic Football" | 14:00 | | Roland IJzermans Guerrilla Games "Killzone: Designing a Planet" | | Remco de Rooij CEO at Triangle Studios "Suddenly the screen went all big..." From handhelds to tablets |
| 14:30 | Rene Derks Project Manager at W!Games "IP, the driving force for game development - Greed Corp & Mistbound" | CEO or Junior? Your own games company or applying for a job? David Uijl - Chamber of Commerce JP van Seventer - Dutch Game Garden Rikke Wivel - Monsterboard.nl | 14:30 | Maurice Sibrandi CTO of Codeglue "Windows Phone 7 + XNA = Great Games?" |
| 15:00 | Paul Heydon MD of Avista Partners "Fundraising 101 for the game sector" | Michel Maas Art Director at Gamehouse Studios / Realgames "The Art of Emily - Art direction of a #1 casual game" | 15:00 | Adam Boyes Senior Games consultant, former Director of Production at CAPCOM and Executive Producer at MIDAY Games "Capcom's Digital Victory" | Engine Talk (part1) A panel of representatives of three game engines will make their case and then go head to head in this moderated session |
| 15:30 | Auriea Harvey & Michaƫl Samyn Founders of Tale of Tales, Award winning development studio, famous for daring game projects like The Path, The Endless Forest and The Graveyard: "Let's make art with games!"
| | 15:30 | Engine Talk (part 2) |
| 16:00 | Martin de Ronde Founder of OneBigGame One Big Stage With: David Perry, Masaya Matsuura and many more | | | 16:00 | David Perry CEO & Co-founder of Gaikai "Low Friction, High Speed, Wide Audiance and Low Price" | |
| 16:30 | | | 16:30 | |
| 17:00 | | Drinks | | | | Drinks |
| 20:30 | Industry party | Club Monza | | | | |
| 23:30 | | | | | | |