home_game_conf

Festival of games 2010 focuses on everything online

 

 

The Game Conference at this year's Festival of Games is going to be something special. Today, most of the gameplay and business trends are related to Online. It affects the way games are played, developed, distributed, marketed and the way companies make money in the game industry. The Game Conference focuses on the most important developments in the games industry and related industries. It provides decision making knowledge presented by industry- and thoughtleaders on the latest trends in connected gaming and online business models. Order a conference pass now!

home_feat_speaker
david_perry_home toru_iwatani martinderonde_home alan_yu_home

Day one

 

The conference kicks off with an inspirational journey through the history of the games industry. Brought to you by the men behind some of the greatest games ever conceived. After this, an incredibly rare look at some of the earliest, least known versions of today's best known games.

Following up this opener, the conference moves into more recent territory with a look at the world of today. Industry leaders, well known developers and new super talent will share everything they learned last year on developing and publishing games for online and mobile channels.

 

Day two


The conference starts with business knowledge, specific to the games industry. How to get funding for your game company? taught by a man who knows. How not to launch an MMO? How to be successful at developing and launching games for the fastest growing audience in our industry? Social networks.


During the last part the conference presents you exciting technology. Which engine is best suited for your project, for your artistic style, for your budget? Should you consider any of the new motion controllers? The conference will finnish with a bang: David Perry produces his vision of the future and shows the game-changing technology that is GAIKAI.


 

Quick sessions

 

Parallel to all all these great and inspiring sessions, we'll give you an alternative track. Our Quick Sessions, that are a maximum of fifteen minutes each will bring you up to speed on the latest developments in the games industry, show you the newest talents and offer you surprising looks behind the scenes.

 
Shoppingcart

Your Cart is currently empty.

paymentmethods



Speakers List

Hein Beute - Xsens Technologies

Ard Bonewald - Gamehouse Studios / RealGames

Jaap Bosman - Houthoff Buruma

Adam Boyes - Beefy Media

Maarten Brands - Virtual Fairground

Ferry Bult - Xsens Technologies

Rene Derks - W!Games

Joost van Dongen - Ronimo

Jeroen Elferich - Ex-Machina
Ralph Frefat - Gamigo AG
Auriea Harvey and Michael Samyn - Tale-of-Tales
Paul Heydon - Avista Partners
Nils Holger Henning - Bigpoint
Toru Iwatani - Pac Man

Peter de Jong - Codeglue

Jan Lieuwe Koopmans - Engine Software

Nikki Kuppens - W!Games

Ian Livingstone - EIDOS/ Square-Enix

Masaya Matsuura - NanaOn-Sha

Dylan Nagel - Paladin Studios

David Perry - GAIKAI

Marco Prieuwe - Atlas Interactive Deutschland GmbH
Martin de Ronde - OneBigGame
Remco de Rooij - Triangle studios
Corey Rosemond - Microsoft Corporation
Michiel Sala - Little Chicken

Mark Sendo - Bodega

David Tisserand - Sony CE Playstation

Kellee Santiago - ThatGameCompany
Rikke Wivel - Monsterboard.nl
Ivo Wubbels - Engine Software
Alan Yu - ngmoco:)

Pieter Albers - X-Form


Program Committee List

Business & finance
Martin de Ronde
Reinout ten Brake
Maarten Brands
Jurrie Hobers

Art, design & production
Erik t' Sas

Micha van der Meer

Jan Pieter (JP) van Seventer
Ard Bonewald
JanBart van Beek

Technology
Arno van Wingerden
Danny Hoffman
Arjan Brussee

General topics
Sean Kappinen



Connected gaming
Everybody plays games, even people who don’t consider themselves as gamers. They prefer to play and socialise with their friends. Online communities become ‘social playgrounds’ and good online games are tribal in both playing as well as distribution. This new generation of games and gamers is not only defined by technology, but by connectivity and community as well.


Online business models
At a time when declining consumer confidence is cutting into traditional packaged videogame sales, games are moving from distributed products to digital services. Online gaming seems to be the growth area for the industry and one of the new business models to fight offline piracy. It is fertile ground for independent developers and publishers who are able to create high attention rates. Their online business models leverage attention and they know how to use word-of-mouth as the vehicle of growth and sustainable revenue. Because people play games and people pay for games. But instead of paying upfront, they pay along the way.


ico-hyves ico-face ico-face ico-face ico-flickr ico-youtube


  • 04 June 2010


    DiamondTrophy100Winner Diamond Trophy 2010
    During the Industry Party of the Festival of Games, the Diamond Tropy 2010 was awarded to the game 'Vogels!'. Most visitors of the Festival of Games had voted for this game as "best-of-show".

    'Vogels!'…

    Read more...